Project:
3D Character “Gollum”
Client: Vivendi Universal Games,
CA, USA
Production Type: Model, Texture
& Rig “Gollum” for a game cinematic
What We Did: Modeling, Texturing,
Rendering, Rigging, Compositing, Visual FX. NOTE: We created
the animation just for fun.
Client Request: : Produce a detailed
cinematic game model which matched their provided concept
art. Client wanted the 3d model to be ghoulish, textural
and showed a visible skeleton beneath the skin.
Status: Completed
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