1.
Script, Ideas and Vision Phase.
Not all animated productions
require a script, or story. Some are driven primarily
by music and / or dialogue. Others are created
for demonstration purposes such as product or
architectural visualization. However, all animated
productions require a clear vision and goal. |
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2.
Conceptual Development - Pre-Visualization Phase
Conceptual development
is the process of defining the look of all characters,
worlds, and objects. This is generally created
through 2D drawings and sketches. This stage plays
a critical role as the first visual road map before
animation starts. |
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3.
Storyboard Phase The
main purpose of the storyboard is to pre-visualize
the animation. It is a rough sketch of the script
or story in 2-D visual format. It provides graphic
organization that roughly maps out each scene
or sequence pertinent to the action in the script
or story. |
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4.
3D Modeling & Texturing Phase
This is the phase where
the 2-D concept drawing of a character or object
is sculpted into a 3 Dimensional computerized
model using 3-D software. Once the model is completed
it gets a paint job. Color, texture, and surface
properties, are defined to complete the final
look. |
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5.
Rigging Phase In
this Phase the 3-D character or object is set
it up with a skeletal system and joints where
needed. Rigging prepares the 3D model with control
attributes for lip-sync, fluid motion, facial
expressions etc... Once rigged, animators can
begin to animate the model. |
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6.
Animatic & Layout Phase This
is the phase where animators use proxy models
to flush out the action, layout the shots & sequences,
and establish timing and flow in accordance to
the script and or storyboards. If their are characters
speaking, this is also the stage audio is implemented
for lip sync. |
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7.
Animation Phase This
is the phase where animators take the 3-D Models
and breathe life into the characters or objects.
Animation is created by setting key frames of
various poses that when strung together create
animation. This is where characters come to life
and inanimate objects magically move. |
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8.
Lighting Phase Lighting
adds depth, realism and mood. Lighting also establishes
the time of scene such as dawn, dusk, night etc.
Lighting plays a crucial role in setting the tone
in animation which helps tell the story. Making
sure every second of animation renders beautifully
is a big job. |
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9.
Rendering Phase Rendering
is the process where the cg artist takes all the
data in their scene such as models, textures,
animation, lighting, etc and outputs them as individual
frames of consecutive images called renders. It
is often a very time consuming and tedious process.
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10.
Compositing & Special FX Phase
Compositing in Animation
consists of layering individual rendered images
that in the end creates one finished frame of
animation. This is also where color timing, image
processing, Visual FX, and Final editing etc,
are adjusted to make sure the finished piece looks
cohesive. |
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11.
Final Output Phase - The Finale
This is the stage when
all other phases are complete and the animation
really comes to life. In most cases, music, sound
FX, voice over’s, etc. are infused and synchronized
into the finished animation. This is a very wonderful
and exciting phase for both animators and clients!
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